Scenes are made up of objects and the variability in range pixels results from variations in: (i) objects' shapes and (ii) their placements in a scene. For objects with known shapes, we assume a stochastic model on their placements to derive a physical probability model on range pixel. This model leads to univariate and multivariate probability densities on pixel values. For unknown objects present in a scene, we adopt a two-parameter family of probability densities, introduced in \cite{grenander-srivastava-clutter} and called {\bf Bessel K forms}, to model the range pixels and their extracted features. Results based on real and simulated range images of forest scenes are presented.